![]() When a client connects, he downloads all markers from the server.Every newly created marker will only exist on the server, not on the client.Existing markers from clients are not synced to the server.YOU NEED TO RESTART AFTER EDITING THE CONFIG.You can edit the config files inside BepInEx/config/eu. The config file will be created after your first launch with the new version.MARKERS DEFAULT TO FALSE AND NEED TO BE ENABLED IF YOU WANT TO USE THAT FEATURE.How it works (If you didnt read any other text, please at least read this one) Marker Share: Place the ServerSideMap.dll inside your BepInX plugin folder on your server and client.When pin sharing is used, all newly created pins are send to the server who saves them along with the ![]() ![]() Pins are shared as well but default to false and need to be enabled. When a client joins, the server will synchronize theĬurrently explored areas to the client. This plugin completely moves the explored map and created pins to the server.Īs clients explore, they will send their explored areas to the server who will thenĭistribute it to all connected clients.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |